Avatar Reality

Results: 246



#Item
121Virtual economy / Digital media / Virtual communities / Virtual world / Avatar / Second Life / There / MUVE / THEATRON / Virtual reality / Computing / Internet culture

Microsoft Word - Bessiere, Ellis & Kellogg case study 2.doc

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Source URL: jellis.org

Language: English - Date: 2011-04-27 21:55:19
122Human–computer interaction / Virtual world / Transformed social interaction / Avatar / Virtual body / Second Life / There / Situated / Virtual Human Interaction Lab / Virtual reality / Computing / Reality

The Tyranny of Embodiment (in Artifact, Vol. 2, 2009, 1-6) Nick Yee, Palo Alto Research Center Jason Ellis, IBM T.J. Watson Research Center Nicolas Ducheneaut, Palo Alto Research Center

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Source URL: jellis.org

Language: English - Date: 2011-11-07 19:00:33
123Computing / Community building / Social information processing / Information society / Virtual world / Culture of Second Life / Second Life / Virtual community / Avatar / Virtual reality / Virtual economy / Internet culture

Ramar för projekt (Webbhuset) IMD 02

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Source URL: www.cyberpsyke.org

Language: English - Date: 2008-07-12 18:29:38
124Proteus effect / Psychology / Avatar / Behavioural sciences / Transformed social interaction / Proteus / Thesis / Olm / Physical attractiveness / Film / Virtual reality / Behavior

Microsoft Word - Dissertation _Nick Yee_.doc

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Source URL: www.nickyee.com

Language: English - Date: 2007-06-30 17:17:50
125Technology / Community building / Community websites / Social information processing / Information society / Proteus effect / Transformed social interaction / Avatar / Virtual world / Virtual reality / Film / Internet culture

Microsoft Word - Yee_Transformed_Representation _Revision 3_ 06.doc

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Source URL: www.nickyee.com

Language: English - Date: 2008-10-01 18:17:54
126Human–computer interaction / Virtual world / Transformed social interaction / Avatar / Virtual body / Second Life / There / Situated / Virtual Human Interaction Lab / Virtual reality / Computing / Reality

The Tyranny of Embodiment (in Artifact, Vol. 2, 2009, 1-6) Nick Yee, Palo Alto Research Center Jason Ellis, IBM T.J. Watson Research Center Nicolas Ducheneaut, Palo Alto Research Center

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Source URL: www.nickyee.com

Language: English - Date: 2009-09-08 00:47:35
127Internet culture / Reality / Digital media / Virtual communities / Windows games / Virtual world / Second Life / Avatar / There / Virtual reality / Virtual economy / Computing

Microsoft Word - Tracking Real Life Behavior.web.doc

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Source URL: www.nickyee.com

Language: English - Date: 2010-11-29 02:12:48
128Deindividuation / Behavior / Social psychology / Social identity model of deindividuation effects / Avatar / Transformed social interaction / Proteus / Social presence theory / Virtual Human Interaction Lab / Virtual reality / Proteus effect / Behavioural sciences

Microsoft Word - Proteus Revision 09.doc

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Source URL: www.nickyee.com

Language: English - Date: 2007-01-03 22:23:47
129Virtual economy / Virtual communities / Windows games / Avatar / Internet culture / Virtual world / Second Life / There / Online identity / Virtual reality / Film / Science fiction

Microsoft Word - paper1123-ducheneaut.doc

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Source URL: www.nickyee.com

Language: English - Date: 2009-05-05 02:01:10
130Avatar / Computing / Embodied agent / Culture of Second Life / Gaze / Human–computer interaction / Proteus effect / Virtual Human Interaction Lab / Virtual reality / Transformed social interaction / Reality

Chapter 5 Transformed social interaction in mediated interpersonal communication Jeremy N. Bailenson, Nick Yee, Jim Blascovich,

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Source URL: www.nickyee.com

Language: English - Date: 2008-08-20 22:30:16
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